This is the official subreddit for FiveM, a multiplayer modification for which offers an advanced multiplayer environment for people to play on dedicated servers with user-made game modes and fully working game logic. Using the Old Design.
Reddit is starting to phase out the old design. We will try our best to maintain the old design style, but cannot guarantee that everything is up-to-date. Please consider switching to the new design.Useful Links.Rules. Adhere to FiveM. Improve discussion. Be agreeable, even when you disagree.
If you see a problem, report it. Always be civil. Always use flairs. No buying / selling. No harassment / trolling.
Self promotion must be 10% or less of your posts. No off-topic posts unrelated to FiveM.
(old thread was archived)FiveRP is a heavy roleplay server for the multiplayer modification FiveM, built by an experienced team of roleplay veterans. Drawing inspiration from successful SA:MP, MTA and ARMA communities and comparable to LS:RP; we bring together the best aspects of tried and tested roleplay conventions, to deliver a rich and diverse experience to the GTA V world.Our approach to the server is that roleplay must come first and be nonrestrictive. MTA is infact the better client, I rarely played it however because the more popular servers where on SA:MP.They were only on SAMP because of the name 'SAMP' more people tend to google that instead of 'MTA'. But yes, MTA was superior to SAMP.I wouldn't compare FiveM to either clients however, it's completely different and imho FiveM is going to offer a lot more features than MTA or SAMP could ever.
It's a more powerful and recent game too, so obviously FiveM has an easier shot at being better.Edit: that lag shooting you speak of was abolished from SAMP a few updates ago, as for updating the server while it's live: that can also be done. But there are more pro's and con's to both clients on GTA SA. But that's all in the past now:P.